Main Page > GTA2 > Modding Tutorial
This is the main page of GTA2 modding. Here you'll find everything about altering GTA2, ranging from installing new levels to making your own. The most important parts of this tutorial are mapping (creating levels) and scripting (writing scripts). Next to that, some smaller tutorials like altering text or physics are further down the page. At the very bottom, you'll find a list of downloads.
Mapping |
Scripting | ||
---|---|---|---|
Map Editor | A description of the GTA2 Editor, the program needed to create levels. | Main script | How to make a simple script to play your level. |
Buildings | Creating a buildin and learning to work with block type mode. | Script Compiler | A description of the Script Compiler, the program needed to convert text files to GTA2 scripts. |
Roads | Creating a road network and get vehicles to drive on it. | Code lists | A list of all available objects, vehicles, weapons, characters and more. |
Water & animations | Animating tiles and creating water. | Vehicles | Creating parked vehicles. |
Slopes | Creating slopes, diagonal walls and other shapes. | Objects | Creating objects, pick-ups and weapons. |
Flat tiles | Creating flat and see-through tiles. | Sounds | Creating sounds. |
Collision info | Making walls solid, partially solid or unsolid. | ||
Level edge | Explanation of the edge of a level. | Scripting manual | GTA2 scripting.doc, the official DMA Design scripting manual. |
Lighting | Creating lights to make it possible to play your level in "dusk" mode. | IF | If X, do Y. |
Zones | Description of all available zones. | COUNTERs | Keeping track of conditions |
Putting a level ingame | How to get your newly created level ingame. | WHILE | While X, do Y |
Subroutines | Jumping to commands | ||
THREAD_TRIGGERs | How to trigger threads like missions. | ||
PHONEs | Creating telephones. | ||
Kill Frenzies | Making a Kill Frenzy | ||
Jesus saves! | Creating a save point. | ||
A simple mission | An example of a very simple mission. | ||
Car shops | Creating a building for car shops | Car shops | Scripting the actual car shop |
Cranes & crushers | Creating a building for a car crusher. | Cranes & crushers | Scripting several different cranes and the car crusher. |
Gangs | The placement of gangzones. | Gangs | Scripting the features of a gang. |
Subway | Creating the subway track and placing all the zones. | Subway | Scripting the ammount of trains, how they look and where they start. |
Map | Creating a map of your level. | Multiplayer scripts | Converting a level to a multiplayer level. |
Other tutorials | |||
Texting | Altering text in GTA2 using the GXT-editor. | ||
Physics | Altering the physics of vehicles, like top speed and weight. | ||
Creating vehicles | Creating and installing your own vehicles with proper remaps and deltas. | ||
Terminology | A list of terminology used when modding GTA2. | ||
Installing levels | Installing new levels |
Downloads
- Map Editor
- Script Compiler
- Industrial District script - The uncompiled Industrial District script.
- GTA2 Scripting.doc - Official scripting manual
- STY Tool
- GXT Editor
- Map0 Zonefix
Grand Theft Auto 2 | ||
---|---|---|
Features | Missions · Vehicles · Characters · Weapons · Power-ups · Gangs · Radio stations · Bonuses · Saving · Multiplayer (Game Hunter) | |
Collectables | GTA2 Badges · Kill Frenzies · Wang Cars | |
Modding | Tutorial · GTA2 Editor (TradeMark) · Script Compiler · GXT Editor · Installing levels | |
Media | Artwork · GTA2: The Movie · Ray Larabie vehicles | |
Other | Cheats · Easter eggs · System requirements · Controls · GTA2 Manager · Maps · Locations |
External links
- GTA2 Modding - Forum at GTAForum.nl.
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